By: Jim Sachs
Like an action sequence in an old 1950s sci-fi flick, you defend the U.S. capital and its monuments from flying saucers (replete with Tesla-like death rays). The graphics are quite detailed for an early C64 game, but with only two screens, you could almost call the whole thing a graphics demo...with a shooting game tacked on.
What makes Saucer Attack more than a mere demo is its point system. Miss a shot or fail to defend a monument and the aliens gain points. Successfully take down one of the trickier saucers, you'll gain some points and the aliens lose points. If you can achieve a score of 150 before the aliens gain 50, you'll have a chance to take out the mothership. You might find Saucer Attack simplistic, but I had a fun time and recommend giving it a go.
By the way, in some emulated versions of Saucer Attack, the player's shots are slow to the point of making the game unplayable. For good results, try the version below.
Postscript: Jim Sachs went on to create the artwork for Defender of the Crown on the Amiga, you can read an interview with him here.
- saucera2_12824_01.zip 17 Kb